Learning is defined as the “acquisition of knowledge or skill”, but few instructors have actually analyzed the learning process to determine how this “acquisition” occurs.
It is generally accepted that Learning occurs in response to a sensory stimuli – seeing, hearing, feeling, tasting and smelling.
The stimulation of one or more of five sense organs is the first step in the learning process. Instructors must provide the sensory stimulus necessary for learners to receive new information.
The second step in the learning process is the learner’s response to the sensory stimulus from the instructor.
The change that takes place in the learner as a result of the sensory stimulus represents the “acquisition of knowledge or skill” or “learning”.
The stimulation of two senses – sight and sound makes a far more vivid impression upon the students than the stimulation that only one sense could make.
Experiments have shown that about 75% of learning is acquired through sight and only 13% through hearing. The phrase, “a picture is worth ten thousand words”, does contain an element of truth.
Audio Visual devices appeal to the eyes and ears of the learners. Audio Visual education has developed rapidly since the 1920’s by drawing on new technologies of communication, most recently the I-pad/ Tablet. John Amos Comenius (1592-1670), a Bohemian educator was among the first ones to propose a systematic method of audio visual education. Comenius was followed by other great educators, including Jean-Jacques, Rousseau, John Locke and J.H. Pestalozzi who advocated the use of sensory materials to supplement teaching.
ipads are the latest audio visual device that supplements teaching. It guides its audience through the material and highlights significant points. It successfully communicates the idea/information and also elicits a desired response. It makes learning more interesting and helps in reinforcement as well. It is designed to clarify and speed up instruction.
The Tinytapps preschool apps designed and developed by Redbytes Software has content that is rich in learning and reinforcement, the audio and visuals are appealing and can be used both at home and in schools.
The Learning Process
Posted by Sajeda in blog
It is generally accepted that Learning occurs in response to a sensory stimuli – seeing, hearing, feeling, tasting and smelling.
The stimulation of one or more of five sense organs is the first step in the learning process. Instructors must provide the sensory stimulus necessary for learners to receive new information.
The second step in the learning process is the learner’s response to the sensory stimulus from the instructor.
The change that takes place in the learner as a result of the sensory stimulus represents the “acquisition of knowledge or skill” or “learning”.
The stimulation of two senses – sight and sound makes a far more vivid impression upon the students than the stimulation that only one sense could make.
Experiments have shown that about 75% of learning is acquired through sight and only 13% through hearing. The phrase, “a picture is worth ten thousand words”, does contain an element of truth.
Audio Visual devices appeal to the eyes and ears of the learners. Audio Visual education has developed rapidly since the 1920’s by drawing on new technologies of communication, most recently the I-pad/ Tablet. John Amos Comenius (1592-1670), a Bohemian educator was among the first ones to propose a systematic method of audio visual education. Comenius was followed by other great educators, including Jean-Jacques, Rousseau, John Locke and J.H. Pestalozzi who advocated the use of sensory materials to supplement teaching.
The Tinytapps preschool apps designed and developed by Redbytes Software has content that is rich in learning and reinforcement, the audio and visuals are appealing and can be used both at home and in schools.
Links to some of our apps are as below: